MANNY CARRASCO
President & CO-FOUNDER
Board Member

Manny Carrasco (aka MANu) has been drawing and painting professionally for over 20 years, specializing in traditional illustration, storyboarding, painting, 2D animation, digital painting and 3D animation. He has worked in the advertising, toy, videogame and film industries, with film and animation credits for Space Jam, Anastasia, Prince of Egypt, The Flintstones, and Sonic the Hedgehog. Manny's clients include Reel FX, DreamWorks, Fox Feature, Richard Rich Studios, Warner Brothers, Nickelodeon, Sony, Acclaim Entertainment, NCSOFT, Edge of Reality, Ubisoft and Zynga.  As a Master Falconer, Manny has focused a substantial amount of his work on his love of falconry and birds of prey. 

Kristy Tipton
Vice-PRESIDENT & CO-FOUNDER
Board Member

Kristy graduated with a degree in Fine Art and Visual Communication from the University of Texas in Austin. She has spent 20 years leading creative teams on video game and film projects for the entertainment industry. Most recently, she has been working for high-tech clients including IKIN developing Holographic and augmented reality projections. She has led software development projects for high-tech clients including DARPA (the Defense Advanced Research Projects Agency), the US Department of Defense, and Cubic Global Innovation. Kristy works with 20-100+ person teams to promote creative problem-solving, team building, rapid prototyping, and the development of new market-viable commercial products. Her award-winning photographs are being used for education and awareness on the benefits of dehorning initiatives to deter poaching activities as well as bring awareness to various conservation and endangered species projects.

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DAVID LEVY
CO-FOUNDER
Board Member

David Levy is a leading international concept artist, studied industrial design and architecture in France and the Netherlands, respectively, and is currently working in Los Angeles, California as production designer in the movie and videogame respectively, and is currently working in Los Angeles, California as production designer in the movie and videogame industries. He has contributed to numerous video game titles such as Prince of Persia 3 and Assassin's Creed, both at Ubisoft in Montreal. David has also worked on several major motion pictures, including Tron Legacy, The Thing, Prometheus, and Ender's Game. His interests and unique skills in video gaming, film and industrial design make him a sought-after expert by clients, such as, Disney, Scott Free, 20th Century Fox, Oddlot Entertainment, Electronic Arts, NCSoft, Ubisoft, Reel FX, Edge of Reality, Spacetime, Bluepoint Games and Universal. 

Peter Han
Advisory Board Member

Peter graduated as an Illustration student from the Art Center College of Design at the end of 2004, and has been working professionally for the last 10 years in the entertainment industry. Having worked for such studios as Technicolor, Bottle rocket studios, Trion worlds, Sony San Diego, Nexus productions, and several more, he has been able to use his skills of sketching and problem solving in many other fields in the creative industry. Currently Peter freelances for entertainment projects, showing artwork for galleries, and has taken up more of a passion in teaching the foundations of sketching and design.

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Thierry Doizon
Advisory Board Member

Thierry Doizon (aka barontieri) studied in Mali, France and the UK, and has been working and teaching in the videogame and film industries for the past 25 years. His clients include Ubisoft, Disney Interactive and Square-Enix/Eidos, where he was the driving force behind Assassin’s Creed, Prince of Persia, Tron Legacy, Deus Ex: HR, Lara Croft GO and countless others. He now lives in Valencia, Spain with his wife and son.

Terryl Whitlatch
Advisory Board Member

Terryl Whitlatch studied illustration at the California College of Arts and the Academy of Art University and has been working professionally for over 25 years. She has worked with many major studios and effects houses as a highly sought after creature and concept designer. Her clients include, Industrial Light and Magic, Lucasfilm Ltd., Pixar, Walt Disney Feature Animation, Walt Disney lmagineering, Electronic Arts, PDI, Entertainment Arts, LucasArts, Paramount Studios, Universal Studios, Chronicle Books, Design Studio Press, Titan Books, and various zoos and natural history museums. Terryl was the principal creature designer for Star Wars — the Phantom Menace. She designed most of the alien characters and creatures, from concept to fully realized anatomies and stylizations. Some of the significant characters include Jar-Jar Bin, Sebulba, the pod racers, the undersea monsters of Naboo, and the Naboo Swamp creatures. She also worked closely with George Lucas in the redesign of such pre-existing characters as Jabba the Hutt and the dewbacks.

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AARON BLAISE
Advisory BOARD MEMBER

Aaron Blaise studied illustration at the Ringling College of Art, and started his professional animation career at Walt Disney Feature Animation. It is here where he spent 21 years helping to create some of the greatest animated films ever made. He has been an animator or supervising animator on The Rescuers Down Under, Beauty and the Beast, Aladdin, The Lion King, Pocahontas, Mulan, and was co-director on Brother Bear, which earned him an Oscar nomination for Best Animated Feature Film. Since leaving Disney Aaron and his business partner, Nick Burch have grown their art education website, CreatureArtTeacher.com into an international art education online destination. It’s here that the two have vowed to fight the skyrocketing costs of higher learning and make art education affordable for everyone. They are also in the midst of creating their next 2D animated film project, “Snow Bear”. The story of a lonely polar bear wandering the Arctic looking for a friend. When his search comes up empty, he decides to make a companion out of snow, a Snow Bear. The two are launched into a winter wonderland of fun, games, but also uncertainty. "

JOHN TIPTON
VOLUNTEER AT-LARGE

John is Expedition Art's jack-of-all trades.  He started his career creating sound fx and music for video games, and currently plies his trade as the prod t manager for systems product details pages at Dell.  John still has aspirations of a musical career, being a photo journalist, coffee connoisseur and glamper.

Josh johnson
Project COORDINATOR

Josh is Expedition Art’s coordinator for new projects and campaigns. Josh is a graduate of Texas State and has been using his skills to keep things running smooth.